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I think every artist has a stash of unreleased, unfinished, or just embarrassingly strange work. I am no exception. The Garageband and Logic folders on my computer have well over 100 projects in them, but no more than half of those have been used in any official context. Today, I have dug through my archives…
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Lots of Learning
So I haven’t made any games since Text-Based Minesweeper. Fortunately, this is not due to the fact that I have been slacking off. I have been learning, reading, tutorialing, and coding like crazy. Matt Rix really was right when he said:
Stop playing games. Seriously. Not fun little indie games or iPhone games, but…
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If you don’t want to read the article and just want to try the text-based Minesweeper I coded, the link is at the bottom.
As you hopefully know by now, I am a musician. I am not a programmer. It is not accurate to say that I am a musician first and a programmer second, because…
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Unfortunately I don’t have an iPad (yet) so I will just be talking about iPhone games here. Some really good games have boring or just plain uninteresting music (or no music at all). I just wanted to mention a few games that are not only a lot of fun, but that also have awesome music.
Canabalt
I…
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Man I love composing chiptunes. They give me such a nostalgic feeling because of the hordes of classic videogame soundtracks that I have heard throughout my life. They’re also a great exercise in composition because they force you to be as creative as possible with few sounds at your disposal. It’s easy to make a…
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This post isn’t going to be nearly as detailed as the one where I discussed composing the “Code Red Theme”. But I just wanted give you a behind-the-scenes look at how I came up with the “Frostbite Theme” for Tilt to Live’s new insanely awesome Frostbite mode.
The first thing the One Man Left guys sent…
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If you haven’t heard of TotemHeadz, well, now you have. And that’s a good thing because it’s a sweet game. If you are a fan of the Worms series, you will no doubt like this game. It’s a Worms-style game, but instead of turn-based movements, it is all in real time.
Here’s a video preview of…
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Man, that Koji Kondo is one amazing guy. Quickly looking through his Wikipedia page, I noticed he did the music for the first three Mario games, Mario 64, and the two Mario Galaxy games. And that’s a very small snippet of the games he’s composed for. His music is probably the best known of any…
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I just uploaded two new tracks. For the direct posts, here is Meditation and Stalemate.
As you can probably tell from the title and the photo, I like contrast
and variation. Although it is obvious that musical works should have various contrasting sections within them (otherwise they would get boring fast), often people don’t think about the…
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I want to detail the process that I took to compose Code Red Theme for the iPhone game Tilt to Live. Hopefully this will shed a little light on the process a composer goes through when writing for a game.
This is what the guys at One Man Left told me they wanted:
A big band/jazz-ish piece…
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